//==============================================================================
// Achilles_Anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================

import Greek_Sword_anim.txt

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
define spirited
{
	SetSelector
	{
		TechLogic none/Spirited Charge
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Deimos Sword
			}
		}
	}
}

//==============================================================================
//============================Cataphract Bored============================
anim Bored
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_BoredA
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Cataphract_BoredB
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry g cataphract_carryidlea
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect BackChest GreekSword hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{  
				Visual Cavalry G Cataphract_Walkb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.20 true
				tag FootstepLeft 0.65 true
				tag FootstepRight 0.55 true
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{  
				Visual Cavalry G Cataphract_carryA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.20 true
				tag FootstepLeft 0.65 true
				tag FootstepRight 0.55 true
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect BackChest GreekSword hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkvisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_IdleA
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry g cataphract_carryidlea
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect BackChest GreekSword hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Cataphract_AttackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Cataphract_AttackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.64 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.47 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Cataphract_AttackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.71 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Cataphract_AttackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.64 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.47 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Cataphract_AttackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.71 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Cataphract_AttackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.64 false CavalryChargeHit checkVisible
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_FlailA
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftHand GreekSword hotspot
				connect LeftHand Spirited hotspot
				Connect HOTSPOT heroglow hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}
